Loud and Clear

[Work in progress]

Whether paranoia or premonition, the air is thick with tension. Even as the fortunes of the guild seem to be turning around, speculation about the schism increasingly percolates, and Mercer is quick to harshly punish any questioning of his authority. As the player becomes more immersed in the shadows, they hear rumours of an elite branch of the guild that may have caused the leadership schism and the current misfortunes.

The recruit is assigned a mission on the Isle of Gold, once home to the bard college that trained the Skald-King himself, to discover further information. There, the player is stymied by a mysterious adversary. They do, however, come away with new knowledge of The Nightingales, as well as information that leads towards a mysterious temple, the Twilight Sepulcher.

When the recruit returns to Riften, Mercer is away on business. On orders to proceed with the investigation in his absence, the player makes their way to the Twilight Sepulcher.