Quests

In Echoes, quests are structured similarly to the quests in the vanilla game. The Thieves Guild main quest (abbreviated in this wiki to TGMQ) denotes tasks that the player is compelled to complete as part of the main story. The side quests in Echoes are used to further develop characters (character quests), increase guild influence in each city (city quests), provide sources of income for the player and the guild (radiant quests), and allow for optional player choices. Availability of other quests may be contingent on how far the player has progressed through the TGMQ, and vice versa.

For more information about quest interface, the Skyrim (not Thieves Guild) main quest, and other faction questlines, see the Skyrim wiki (as none of these features are edited by Echoes).

Thieves Guild Main Quest (TGMQ)

 * Main article: Thieves Guild Main Quest (TGMQ)

Similar to the vanilla Thieves Guild main quest, the main quest of Echoes of Barenziah involves aiding Skyrim's Thieves Guild with a return to former glory. The player takes on a series of increasingly complex jobs to bolster the faction's wealth and influence, investigates sources of unrest in the guild, and ultimately decides the guild's fate, moral code, and upper management.

For a list of major differences from the vanilla Thieves Guild main quests, see the TGMQ main article.

Act I: Gutter Saints

 * 1) A Chance Arrangement - Catch the eye of a Thieves Guild associate to gain entry through sponsorship.
 * 2) Taking Care of Business - Obtain coin to cover debts from Riften's merchants and revitalize the guild's coffers.
 * 3) Loud and Clear - Pull off a heist at the Isle of Gold.
 * 4) Scoundrel's Folly - Squeeze a reluctant informer for information.

Act II: A Game at Dinner

 * 1) Speaking with Silence - Search for the source of the guild's misfortunes.
 * 2) An Inside Job - Pursue and confront a traitorous guild member.
 * 3) The Pursuit of Infamy - Break into Mercer Frey's home and search for information.
 * 4) A Game at Dinner - Lead an all-hands guild ultimatum with Mercer to confront your enemies and decide the fate of the guild.

Act III: Shadow Guide You

 * 1) Trinity Restored - Re-open the Ebonmere and help appoint a new Nightingale Trinity. (Optional) Become a Nightingale, an agent of Nocturnal.
 * 2) Echoes of the Past - Speak with the spirit of a legendary Dunmer about the lost paragon of the Thieves Guild
 * 3) Thick as Thieves - (Re)connect with outlaws in each major city.
 * 4) A Litany of Larceny - Relieve key targets in each major city of their valuables.
 * 5) The Real Barenziah - Pull off an ultimate heist for legendary treasure and the final piece of a powerful artifact.

Side quests
The side quests in Echoes are used to further develop characters (character quests), increase guild influence and prosperity in each city (city quests), provide sources of income for the player and the guild (radiant quests), and allow for optional player choices.

Character quests
Main article: Character quests


 * Honour Among Thieves - Speak to Mjoll about pursuing the Thieves Guild.
 * Blood Sapphire - Uncover details of Sapphire's past and help her put some of it to rest.
 * Among the Runes - Assist Rune in uncovering some secrets of his past.
 * Star-Crossed Daggers - Help one of the Black-Briar siblings find a missing bard.
 * Black-Hearted - Side with a Black-Briar family member in their bid for power.
 * Vekel and Hide - Locate supplies of alcohol to help Vekel stock the Ragged Flagon with a lavish selection.

City quests
Main article: City quests

City quests are tied to progression in 4 major cities (Markarth, Solitude, Whiterun, and Windhelm) and affect the appearance, services, and population of the corresponding Outlaws Refuges. City quests generally progress from completing smaller jobs (to expand reputation and membership), completing a short city quest line (to set up the heist), and successfully completing a final heist in the city (for the glory and an item related to the final heist in The Real Barenziah). Players can jump between quests between cities, but must complete the quests within the city in order. All major city quests must be completed before the player unlocks the final heist.

City quests do not become available if the player sides with Mjoll in Under New Management.

Markarth City Quests

 * Silver Lining - Steal a valuable silver mold from Rigel Strong-Arm and her associates.
 * Hard Answers - Break in to Calcelmo's museum.
 * Blindsighted - Steal the Eyes of the Falmer.
 * (Thick as Thieves) Recruit new Markarth-based thieves and steal a total of ### gold from radiant jobs in the city.
 * (Optional) (Opulent Thieves) Purchase additional furnishings, services, and upgrades for the Markarth Outlaws Refuge and Lottaiche Nimhe Cave.

Solitude City Quests

 * (Under New Management) Connect with Lywen in the Solitude Outlaws Refuge
 * The Dainty Sload
 * (Optional) (Opulent Thieves) Purchase additional furnishings, services, and upgrades for the Solitude and Morthal Outlaws Refuge s.

Whiterun City Quests

 * (Under New Management) Connect with Costis in the Whiterun Outlaws Refuge
 * Delivery
 * Imitation Amnesty
 * Dampened Spirits
 * (Optional) (Opulent Thieves) Purchase additional furnishings, services, and upgrades for the Whiterun and Falkreath Outlaws Refuge s.

Windhelm City Quests

 * That Was Always There
 * Summerset Shadows
 * Quick Fingers for Clever Men
 * (Optional) (Opulent Thieves) Purchase additional furnishings, services, and upgrades for the Windhelm, Winterhold, and Dawnstar Outlaws Refuges.

Radiant quests
Main article: Radiant quests

City-specific radiant jobs are undertaken by picking up the jobs from a notice board in the corresponding city (with the exception of Riften, in which the player can choose to pick up any jobs in any city). Similar to vanilla bounty quests, radiant jobs spawn on the notice boards at random times.


 * The Bedlam Job
 * The Fishing Job
 * The Numbers Job
 * The Burglary Job
 * The Heist Job
 * The Shill Job
 * The Sweep Job
 * (Cut content): The Jailbreaker Job, The Smuggling Job

Jobs picked up directly from Vex and Delvin are twice as profitable as notice board quests, but are random and limited, as they come unpredictably through important clients. The player may ask Delvin and Vex for a description of the job before they accept it.